I apologize for that confusion. I haven't come across a disk that uses copy-protection yet, but there may be non-file information written on particular sectors of the disk that is necessary for the disk reader to read. I'm a little confused on the page you sent me. Nevertheless, technology moves forward and we must as well. It's just a little annoying that I might have to re-download everything. The expansion was never released in North America. .
Just tell your friends, etc about us in the sites or communities that you browse. I will never find out though! Like BigFred, I basically agree, but as I've also said before: I long for the day when headers can be eliminated. But when I decided to download a random no-intro romset retroarch scanned and created a playlist for it with no problems. In Southern Asia such as India , it was known as the Tata Famicom. . If you are an emulation junkie, these collections are a must. We know everyone has them, but let's keep these out of this sub.
I did exactly what TheMadMan007 suggested. I have to say; get access to a Windows pc or a Mac Clrmamepro can be found in a Wine version for Mac. I'm not sure where the list is that you're referring to. I just grabbed the newest No-Intro set from Eproms. Is it still the case that some games need to be modified in order to work on the Everdrive N8? It had much less but still in the thousands. My knowledge of Python is nothing and I had never used it before.
And by the way, how big are these files when they are extracted? The scraper is great, out of 1439 cue files it found 1191 images, I suspect the missing images are either demo discs or multi-colelction discs, I've not gone through EmulationStation to list the missing ones yet. Although the author is not much on the communication side of things, for being anti-social he is very prompt with updates. They supply standard dats to be used with ClrMamePro or your rom manager of choice. I personally used , it gave a lot more control over other methods I tried in the past. No-Intro has a number of people updating it, are updated quite frequently between all the different sets, basically daily if not more often , and strive to have only the best, most cartridge-accurate dump of a given game.
Also, please report any issues. Surely I must be doing something wrong, but what? Thanks Update: Thank all for the replies and help you have given me. It is an archived collection of files instead of an entire image of the disk itself. Most likely you will just need to find a different source for download. Nor does the public know which games in No-Intro have actually been verified or not.
It's very easy to do, there's even YouTube videos helping with this. All of the No-Intro set are updated regularly, with those download links provided as well. Also, No-Intro is great because the dumps are perfect and verified, and they don't include every bullshit version like Good does. Thus, we don't know if they consider verified images from other sets eg Goodsets to be verified for them as well. Lurkers and leechers are still welcome and free to idle, but we suggest and urge that you all contribute some effort to discuss, approve or disapprove of our ideas and methods.
For example I sometimes download a that doesn't work correctly graphic errors and then I download the with the same name on another site and it works. The dat file tells you if your roms are the ones they are supposed to be. I tried the ClrMamePro 1G1R method but I found I ended up with a lot of missing roms such as Mike Tyson's Punch-out missing but Punch-Out added as well as Contra but no Probotector. And if any verified game turns out to be bad, the public won't know who was responsible. Distribution in region B, consisting of most of mainland Europe excluding Italy , was handled by a number of different companies, with Nintendo responsible for most cartridge releases; most of region B saw a 1986 release.
Maybe I really should get my lazy bum up and strip all headers where possible. As a registered user you will see the source. I'm talking about the Nintendo itself. Our goal is entirely different to yours! It was capable of up to 482 colors at once in several resolutions, and featured very robust sprite handling abilities. Open to questions from anyone.